AI Insights · Timothy · July 2022
Top 5 Stickman Games on Android in South America - Q2 2022
Explore the performance of the top 5 Stickman games on Android in South America during Q2 2022, based on data from Sensor Tower.
The second quarter of 2022 saw some intriguing trends for the top Stickman games on the Android platform in South America. Here's a closer look at the performance of these popular apps based on data from Sensor Tower.
Supreme Duelist Published by Neron's Brother, this game experienced a notable fluctuation in weekly downloads, starting from approximately 203K at the end of March and peaking at around 242K in mid-April. The quarter closed with downloads stabilizing at about 198K. Weekly revenue fluctuated slightly, topping at $35 in late March and experiencing a low of $9 in late June. The weekly active users (WAU) displayed a slight decline from nearly 3.02M at the end of March to around 3.03M in late June.
Stickman Warriors SkySoft Studio's game had an impressive spike in weekly downloads, jumping from about 103K in late March to a high of roughly 309K in early May. Revenue also saw a peak in mid-May, reaching around $528. The WAU increased significantly, starting from approximately 526K at the end of March to a peak of about 1.09M in early May, before stabilizing around 882K by the end of June.
Red and Blue Stick: Animation This game from Great Arcade Games saw a decline in weekly downloads, starting from around 300K in late March and dropping to about 128K by late May. However, there was a recovery towards the end of the quarter, with downloads reaching approximately 202K. Revenue remained relatively stable, averaging around $40 weekly. WAU decreased from roughly 803K at the end of March to about 576K in late May, before climbing back up to approximately 784K by the end of June.
Stick Party 234 MiniGames PlayMax Game Studio’s game maintained a consistent download rate throughout Q2 2022, starting at around 161K in late March and closing at approximately 191K in late June. Revenue experienced a peak of $127 in mid-May. WAU remained relatively steady, starting from nearly 1.89M at the end of March and reaching around 2.00M by the end of June.
Ragdoll Turbo Dismount LAFUL FULA’s game experienced significant fluctuations in weekly downloads, with a dramatic peak of approximately 454K in early April, followed by a sharp decline to about 557 in late May, and then a slight recovery to around 22K by the end of June. Revenue peaked at $167 in early April but saw a low of $4 in late June. WAU showed a similar trend, peaking at about 547K in mid-April before dropping to around 70K by the end of June.
For more insights and detailed data on app performance, visit Sensor Tower.